Devon McGowan
Monday, November 23, 2015
Mood boards
While both are colorful, one focuses on brighter, more electric colors and vector graphics. The other focuses on handmade, hand lettering and softer imagery.
Wednesday, November 18, 2015
Wednesday, November 11, 2015
Sunday, November 8, 2015
Wednesday, November 4, 2015
Community Activity
Community: 1st Grade Classroom
Integration and fulfillment of needs- legally they have to go, fulfilling their need to learn and socialize (decided by parents and lawmakers)
Boundaries- uniform, age, backpack, conventions of elementary school (walking in a line, being quiet, following rules)
Emotional safety - authority of teachers, principals, and room parents. Knowing if you’re sick they’ll call your parent
Contact hypothesis- spend time with other kids, making friends, play games in PE, recess, bond together against teacher, cliques (older) or best friends, eating lunch together
Successful shared events - field trips, playing games in PE, games in class, teacher telling the class they’re doing well, holiday parties,
Personal investment- time, doing homework outside of class, playing with friends outside of class, parties or birthday outside of class
Gaining honor and status- classroom reward system, graduating grades together, getting older together, winning any school to school competitions
Common symbols- school colors, logo, backpacks, trendy things that go in and out of style (trendy style)
Influence- on each other for trends, activities, ways of acting, ways of dressing, slang terms, hairstyles, etc.
Tuesday, November 3, 2015
Project 2 Reflection
compared to typical in-studio projects, how did the realistic nature of this project (for the united way, viewed by the public, a budget, etc) impact your work? (for example, were you more motivated to do good work, or less? were budget and other constraints good or bad?)
- The budget really made an impact on what we could do. If we didn't have that restriction our ideas could have been more exciting or elaborate. But its a good experience because when we graduate we'll have realistic budgets.
- Motivation was tricky because we want to always do a good job- but when the group discussions would seem endless, caring about the outcome was harder. Also, as an XD I didn't even touch the graphic design for the exhibition. I don't feel comfortable using the project in my portfolio (especially because it wasn't chosen) so I missed out on another piece to use in there.
how did the content impact you, compared to typical in-studio content? did erika’s involvement have any effect on your content understanding beyond your usual research process?
- It would have been helpful if we were given the content because we are not the experts, and during our critique they often talked about content which wasn't really our focus.
- I think they might need to clarify what they wanted out of the exhibit. During our initial meeting they said it was just to raise awareness but during he critique they wanted calls to action for every section. Very different ideas.
any other reflection/thoughts you want to add.
- The most challenging aspect by far was working as a group. Everyone had strong, differing opinions and we wasted a lot of time having the same discussions over and over again. Like any group project, work was unevenly distributed between group members no matter how hard we tried. I spent a lot of time helping people with their work, organizing others, waiting on work people wouldn't do by their assigned schedule- on top of my own work- and that sometimes got frustrating. In the real world we work in groups, but people have consequences if they don't do anything.
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